It may have taken me a while but I have got multiple cubes rendering on screen in my Voxel Game.

Here’s a quick screen cap.


Doesn’t look like much at the moment, but now I’ll be able to populate a 3D array of cubes and then turn that into a landscape.

First of all I’m going to work on a proper camera class.

Here’s the GitHub repo if you want to check out the code, feel free to clone and play around with it.