With academic year finally finished and all work submitted I’ve finally had the free time to be able to do a bit of casual development without worrying that I should be doing something else instead. The result of that is Hexagons!
For quite a while now I’ve been wanting to try my hand at developing a game based on hexagonal tiles, so that’s what I did. Below is a small .webm of what it looked like after 3 nights of development, a total of maybe 15 hours. Continue reading “A Development Update …”